// WORLD STRUCTURE GRIDAUD // // Fixed data structures as n x m arrays (spatial copy of GRIDSPC) // // FORMAT of a CELL: // [SAY, SNDC] // SAY := ASCII-String of a saying // SNDC := CODE for some sound-file of some sound (optional) // // COMMENT: Because in this world only one object can be placed at the same position = cell, // only one soUnd can be emitted at a world cycle // // SOUNDLIB // Is a library of preinstalled sounds, which can be activated in world W1. // Format: // [[SNDC, SOUND]; ...]