World Structure Sounds (GRIDAUD)

// WORLD STRUCTURE GRIDAUD
// 
// Fixed data structures as n x m arrays (spatial copy of GRIDSPC)
// 
// FORMAT of a CELL:
// [SAY, SNDC]
// SAY := ASCII-String of a saying
// SNDC := CODE for some sound-file of some sound (optional)
//
// COMMENT: Because in this world only one object can be placed at the same position = cell, 
// only one soUnd can be emitted at a world cycle
//
// SOUNDLIB
// Is a library of preinstalled sounds, which can be activated in world W1. 
// Format:
// [[SNDC, SOUND]; ...]



Gerd Doeben-Henisch 2014-01-14