A simple formalization of the above idea of genetic inheritance is described below. It assumes a population as a set of individual elements called agents and as a minimal property of an agent it is assumed that he possesses genetic informations where is a subset of binary strings of a fixed size 3.2.
With these assumptions one can define a simple algorithm to simulate genetic inheritance.
Formula 3.1 assumes that there is an initial population with at least two members which can produce offspring. If there is a population then can the -function compute some fitness value for each agent of the population. The fitness function as such is no part of the GA; it has to be 'provided' by the user of the GA. If there is a population with fitness values for each agent then it is possible to select a subset out of . Usually this subset takes these members of which have the highest fitness values. Different to real populations are virtual populations understood as staying constant in number. If there are no more members for such a selection then the population is extincted. Otherwise the GA algorithm continues with 'playing' with the genetic information. There are two main options: (i) keeping the given structures but arrange them in a new way (one example is mixing the genetic informations of two different agents by keeping the different parts 'as they are'); (ii) changing the given structures in a 'new' way (one example is called by changing some part of the given information). After these Modifications the original population has changed to a new format , which is the starting point for a new cycle of the GA algorithm.
There arise many deep questions regarding mathematical properties of such a GA algorithm. Before these will be discussed some examples will be presented3.3 an example.
Gerd Doeben-Henisch 2012-03-31