Roadmap of Investigations

To reconstruct the concept of a LCS again we will following the following general 'roadmap':

  1. Prepare a statistical model for the wood1 as well as wood1-similar environments (cf. Wilson 1994 [347]).
  2. Define a first set of simple tasks to be solved (this represents environment $ E_{0}$).
  3. Prepare a purely random agent $ ANIMAT^{O}$.
  4. Show the performance of agent $ ANIMAT^{O}$ for these tasks.
  5. Construct an enhanced agent $ ANIMAT^{1}$ with a complete reactive behavior for every possible perception.
  6. Show the performance of this $ ANIMAT^{1}$ compared to $ ANIMAT^{O}$.
  7. Construct an enhanced agent $ zcs$ from Wilson 1994 [347] with GA-like learning based on an external fitness function.
  8. Show the performance of this $ zcs$ compared to $ ANIMAT^{O}$ and $ ANIMAT^{1}$.
  9. Construct an enhanced agent $ ANIMAT^{2}$ with a 2-level memory and a built-in fitness function. The GA-like learning uses the built-in fitness function as well as the memory, which can show actions and their results from the past organized in different paths.
  10. Show the performance of this $ ANIMAT^{2}$ compared to all the other preceding agent types.
  11. Construct an enhanced agent $ ANIMAT^{3}$ with a 4-level memory and a built-in fitness function. The GA-like learning uses the built-in fitness function as well as the memory, which can show actions and their results from the past organized in different paths on the levels 1-2. On level 3 the memory represents non-language objects $ O_{\overline{L}}$ as well as language objects $ O_{L}$. On level 4 the memory represents sign relations mapping language objects onto non-language objects and vice versa $ \rho : O_{L}^{n} \longmapsto 2^{O_{\overline{L}}^{n}} $.
  12. Show the performance of this $ ANIMAT^{3}$ compared to all the other preceding agent types.

Gerd Doeben-Henisch 2012-03-31